![]() The orchid spellweaver might be any magic user, fragile with strong area attacks. Likewise, the brute seems similar to a fighter, having high hit points and defense with a focus on melee attacks, and might be any species but here it is an inox. The scoundrel, a fast moving class focused on loot and doing extra damage to enemies near their allies, similar to a D&D rogue, could really be any species, but the character we have is a human scoundrel. Although each character is presented as a (species)/(class), some classes could be universal. The classes, at least the starting ones, may bear some resemblance to D&D classes, though the connections are more strained the further you go. And the savvas are powerful rock people with a glass in their chest which holds the element they've mastered. The orchids are cave-dwellers, who have crystals growing out of their bodies. The strong race role is filled by the inox, a nomadic race of large, furry humanoids, with three horns on their heads. The quatryls are like gnomes crossed with grey aliens and are the main users of technology in setting. The vermling may be recognizable as a rat-person race, though psychic powers seem part of the package. Playable species, there are of course humans. ![]() You'll love to hate oozes as they divide and multiply. Going further afield are the Harrowers, swarms of insects taking a humanoid shape that may be friend or foe. Gloomhaven also has demons, but they're really more like evil elementals of earth, fire, frost, and wind, along with sun and night. There are undead, in the form of skeletons, called living bones and featuring an extra arm zombies, called living corpses, powerful and slow and ghosts, as living spirits. There aren't even any spiders, but wild life does show up in bears, hounds (pretty close to wolves), and snakes. There are no elves, dwarves, or orcs here. Gloomhaven is fantasy, but it doesn't trace its pedigree to Tolkien and D&D. ![]() Each character also has a unique set of action cards and modifiers. Smaller decks include attack modifiers for each player and the monsters the item deck with over 100 unique items and copies of many ability cards for the monsters (mostly unique, but guards will share one deck whether they're city, bandit, or inox guards, same with archers and shaman) and battle goals, providing a bonus for achieving something or playing with a handicap in a scenario. What about cards? Full size decks provide town and road encounters between scenarios personal quests for characters to aspire to and random dungeon cards if the 95 scenarios aren't enough for you. There are also over 100 overlay tiles which can add traps, terrain, or even reshape rooms. There are also 13 boss monsters, each with their own stat sheet and standee.Ī dungeon crawler needs a dungeon, so Gloomhaven provides 30 double sided map tiles. There are 34 different monsters included, each with a stat sheet and four, six, or ten cardboard standees. Seventeen characters are available, with eighteen plastic minis for them (a tantalizing mystery from the start, why does one character get two minis?). There is the rule book and the scenario book (with 95 scenarios). The box weighs in at 22 pounds and is stuffed (good luck getting it all back in- my box lid rides 2-3 inches above the bottom). If you're going to be let down by Gloomhaven, it's not for lack of stuff. team game, an Overlord opposing heroes What's in the box? For those familiar, Descent was built as a one vs. My earliest reviews on this site were for Fantasy Flight Games' then-new dungeon crawler, Descent. Up to four players cooperate, with the game providing instructions for the monsters. Each scenario will test the planning and tactics of the players, providing rewards to level up characters, unlocking new scenarios, and advancing characters toward retirement (which opens up a new character class to play). In this case, it's players of Gloomhaven, Cephalofair Games' Euro-inspired dungeon crawler, trying to pick a new mission. This could be the table talk for any fantasy RPG. And if we're dragon hunting, I think I want to buy some blessings." "I'm good with whatever, but give me a few minutes to level up. And we've still got those cultists to follow up on." The city guard want us to check out the sewer, or there are rumors of a dragon in the mountains. "The necromancer is dead and the city is safe.
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